![]() ![]() If your opponents are currently focusing on boats, you might be able to quickly snag some useful rails, but you may be giving up a shorter sea-route somewhere. Having the two separate decks (one for boats, one for trains) meant that you had to think more about what to take and when to take it. r/tabletopgamedesign - Designer's subreddit.r/boardgameexchange - selling/buying/trading games. ![]() Game of the Week Calendar Related Sites & Subreddits The simplest use is to bold game names in your comment and add " /u/r2d8 getinfo" at the end of the post, but this post/sub has other features identified. You'll see people using bold to highlight games, that gives the opportunity to interact with /u/r2d8, a bot that can be used to grab data from BGG on games included in a post. Please see the Rules-page for a full list of the rules. Join our community! Come discuss games like Codenames, Arkham Horror, Terra Mystica, and all your other favorite games! Rules Welcome to /r/boardgames! The #1 reddit source for news, information, and discussion about modern board games. Join us on IRC or via your preferred IRC platform via libera.chat #boardgames. If you're looking to schedule an AMA, set-up a live event post, or collaborate with us in any way, reach out via modmail! New user on the sub? Please make sure you read our rules below and check out our Contribution Guides since we have additional rules regarding specific topics. If you have built a route to a port city, you can take an action during the game to place a harbour in that city – with a limit of one harbour per port! To place the harbour, you must discard two train cards and two ship cards of the same colour, all of which must bear the harbour symbol (an anchor).Īt the end of the game, you lose four points for each harbour not placed, and you gain 10-40 points for each placed harbour depending on how many of your completed tickets show that port city.Flair icons are BoardGameGeek microbadges and are used with permission. Ship cards depict one or two ships on them, and when you play a double-ship card, you can cover one or two ship spaces. You can take an action during play to swap train tokens for ships (or vice versa), and you lose one point for each token you swap.Įach player also starts the game with three harbours. This includes starting with split card decks of trains and ships – with wild cards going in the train deck. Three cards of each type are revealed at the start of the game, and when you draw cards, you replace them with a card from whichever deck you like. Players choose their own mix of train and ship tokens at the start of the game. Ticket To Ride: Rails and Sails also adds a few twists to the formula. ![]() At that point, if they’ve created a continuous path between the two cities on a ticket, then they score the points on that ticket if not, then they lose points instead. When any player has six or fewer tokens in their supply, each player takes two more turns, then the game ends. Over the course of the game they try to collect coloured cards and then claim routes on the playing board with their coloured train and ship tokens – scoring points by doing so. As normal in this series, players start with tickets in hand that show two cities. The new game takes the familiar gameplay of Ticket to Ride and expands it across the globe - which means that you’ll be moving across water, of course, and that’s where the sails come in. The next installment of the popular train-travel board game series has arrived in the form of Ticket to Ride: Rails and Sails! ![]()
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